Albert Wesker (
manufactured) wrote2019-11-09 07:26 am
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Application - Prismatica
▶ PLAYER
HANDLE: Dal
CONTACT:
InstantEternity / Dal#6219 on Discord
OVER 18? Yes
CHARACTERS IN-GAME: N/A
▶ CHARACTER
NAME: Albert Wesker
CANON: Resident Evil
CANON POINT: Resident Evil 5, Chapter 6 - after the incident with Uroboros Aheri but before the complete global saturation attempt is made.
AGE: 48
BACKGROUND: Wikipedia entry is here. Also, if more information is needed about Spencer's Wesker Project/Project W, there's a basic rundown of it here. Spencer is the third individual we meet in the trio of weirdos that founded Umbrella – a group of guys whose previous greatest hits included "let's clone this guy's ancestor over and over again until we get a pair of schizophrenic twins that are literally their own grandparents" and "one of us ended up thrown in a sewage ditch and now he gains superpowers by singing opera to leeches" – so it really isn't a tremendous surprise that Spencer's bullshit produced...well, Wesker, in hindsight.
PERSONALITY:
You know how some people are just kind of fundamentally tacky? We're talking sunglasses indoors, late-1990s aesthetic, acting like they're above everything because they think it makes them seem cool and unaffected? The sort of person that probably wouldn't tell anyone they've been bitten during the zombie apocalypse because screw the group, they've got their own incredibly short and meaningless life to live out?
Yeah, I'd just like to take a moment to present Albert Wesker.
Which isn't to say that he doesn't have his good qualities, for a given quality of "good." He's highly intelligent, having become a high-ranking researcher for the Umbrella Corporation by the age of seventeen and having been selected for the company's program to train future executives at eighteen; bright and diligent, he was capable of ensuring that his entire future would be both promising and completely secured for himself (should he want it to be) at an age where most people are still finishing high school. His natural sense of ambition is one of his strongest traits; while it's true that he's very rarely satisfied with the way things are, he's also willing to try to change the status quo when he can - he doesn't let that sense of dissatisfaction mire him down, but rather he uses his frustration with the current state of things to fuel him onward in both his personal research and the work he puts in for others.
Not that "the work he puts in for others" doesn't also have a personal slant to it; bluntly put, Wesker isn't the sort of person to do things out of the goodness of his heart. Almost everything he does is to suit his own agenda, whether it's making friends, taking on business partners, joining just about every bioweaponry organization in the series that's been named and several others that haven't...or, you know, injecting himself with deadly viruses because he thinks they'll give him superpowers. Because that is also very much a thing he does, completely discarding his humanity in favor of killing himself and letting himself revive as a zombie, with no real reason to think that would work other than he seems to think his massive ego will protect him.
To say that Wesker is a megalomaniac is an understatement; he has a God complex approximately the size of a small sun, and he functions under the belief that the human race needs judgement passed upon it - that very few human lives are really important in the scheme of things, that they've all reached an evolutionary dead-end, and that really, the world just kind of needs a mulligan on figuring out the natural order - and of course, he considers himself the only one capable of passing that judgement. Or, rather, he's the only one capable of creating something impartial enough to pass that judgement; after all, that's what Wesker was originally designed to do. Brainwashed into submission as a child by his predecessor, Oswell E. Spencer, Wesker was originally supposed to carry a plan to fruition that would remove the weak and the inferior; unfortunately, Wesker decided he wasn't interested in someone else's game, killed Spencer upon finding out about all this, and went off to horribly break for a while (he had just found out his whole life was a lie, so he can't precisely be blamed for that much) before deciding he was going to go enact the exact same plan, only with less dead or brainwashed kids and more blackjack and hookers and dropping a virus nuke on the world to turn almost the entire population into mutated monsters, because that's reasonable.
So despite the brainwashing and indoctrination done to him, he's still very much his own person. He decides what he wants to do, he tends to flout authority when it doesn't suit him to follow, and he generally isn't in this for anyone else's revolution but his own. He's put a lot of knives in a lot of backs to get to where he is today, and he's done it to so many people in so many organizations that it's probably easier to keep a running tally of people that Wesker hasn't manipulated, betrayed, or led to their deaths somehow. And he's very good at manipulating both people and events in his favor; he spends a lot of the series acting behind the scenes, keeping everything in motion the way he likes it and trying to maneuver his chess pieces into position so he can take what he wants in the end. When he doesn't have the means or the skill to do something, he finds someone that does – whether it's a talent for espionage like Ada Wong, or the willingness to do anything for a goal like Jack Krauser, or sheer fiscal power and access to advanced medical technology like Excella Gionne. He's incredibly calculating, and he's good at knowing how to get people to cooperate, willingly or otherwise; whether it's an offer or blackmail, he'll usually find some way to get something resembling his way in the end.
Bluntly put, Albert Wesker is not a good man; if there's any part of his indoctrination that decided to stick, it's the notion that he needs to use and discard anyone and everyone naive enough to allow him to do so - or who might one day do the same to him. That's the beauty of his plan for the world: the Uroboros virus was to be his unfeeling, unbiased judge against humanity, something perfect and inhuman, because as far as he's concerned, humanity has never done a single good thing for him.
POWERS/ABILITIES:
Normal, Reasonable-Person Skills:
Virus-Based Skills:
Other
INVENTORY:
HANDLE: Dal
CONTACT:
OVER 18? Yes
CHARACTERS IN-GAME: N/A
▶ CHARACTER
NAME: Albert Wesker
CANON: Resident Evil
CANON POINT: Resident Evil 5, Chapter 6 - after the incident with Uroboros Aheri but before the complete global saturation attempt is made.
AGE: 48
BACKGROUND: Wikipedia entry is here. Also, if more information is needed about Spencer's Wesker Project/Project W, there's a basic rundown of it here. Spencer is the third individual we meet in the trio of weirdos that founded Umbrella – a group of guys whose previous greatest hits included "let's clone this guy's ancestor over and over again until we get a pair of schizophrenic twins that are literally their own grandparents" and "one of us ended up thrown in a sewage ditch and now he gains superpowers by singing opera to leeches" – so it really isn't a tremendous surprise that Spencer's bullshit produced...well, Wesker, in hindsight.
PERSONALITY:
You know how some people are just kind of fundamentally tacky? We're talking sunglasses indoors, late-1990s aesthetic, acting like they're above everything because they think it makes them seem cool and unaffected? The sort of person that probably wouldn't tell anyone they've been bitten during the zombie apocalypse because screw the group, they've got their own incredibly short and meaningless life to live out?
Yeah, I'd just like to take a moment to present Albert Wesker.
Which isn't to say that he doesn't have his good qualities, for a given quality of "good." He's highly intelligent, having become a high-ranking researcher for the Umbrella Corporation by the age of seventeen and having been selected for the company's program to train future executives at eighteen; bright and diligent, he was capable of ensuring that his entire future would be both promising and completely secured for himself (should he want it to be) at an age where most people are still finishing high school. His natural sense of ambition is one of his strongest traits; while it's true that he's very rarely satisfied with the way things are, he's also willing to try to change the status quo when he can - he doesn't let that sense of dissatisfaction mire him down, but rather he uses his frustration with the current state of things to fuel him onward in both his personal research and the work he puts in for others.
Not that "the work he puts in for others" doesn't also have a personal slant to it; bluntly put, Wesker isn't the sort of person to do things out of the goodness of his heart. Almost everything he does is to suit his own agenda, whether it's making friends, taking on business partners, joining just about every bioweaponry organization in the series that's been named and several others that haven't...or, you know, injecting himself with deadly viruses because he thinks they'll give him superpowers. Because that is also very much a thing he does, completely discarding his humanity in favor of killing himself and letting himself revive as a zombie, with no real reason to think that would work other than he seems to think his massive ego will protect him.
To say that Wesker is a megalomaniac is an understatement; he has a God complex approximately the size of a small sun, and he functions under the belief that the human race needs judgement passed upon it - that very few human lives are really important in the scheme of things, that they've all reached an evolutionary dead-end, and that really, the world just kind of needs a mulligan on figuring out the natural order - and of course, he considers himself the only one capable of passing that judgement. Or, rather, he's the only one capable of creating something impartial enough to pass that judgement; after all, that's what Wesker was originally designed to do. Brainwashed into submission as a child by his predecessor, Oswell E. Spencer, Wesker was originally supposed to carry a plan to fruition that would remove the weak and the inferior; unfortunately, Wesker decided he wasn't interested in someone else's game, killed Spencer upon finding out about all this, and went off to horribly break for a while (he had just found out his whole life was a lie, so he can't precisely be blamed for that much) before deciding he was going to go enact the exact same plan, only with less dead or brainwashed kids and more blackjack and hookers and dropping a virus nuke on the world to turn almost the entire population into mutated monsters, because that's reasonable.
So despite the brainwashing and indoctrination done to him, he's still very much his own person. He decides what he wants to do, he tends to flout authority when it doesn't suit him to follow, and he generally isn't in this for anyone else's revolution but his own. He's put a lot of knives in a lot of backs to get to where he is today, and he's done it to so many people in so many organizations that it's probably easier to keep a running tally of people that Wesker hasn't manipulated, betrayed, or led to their deaths somehow. And he's very good at manipulating both people and events in his favor; he spends a lot of the series acting behind the scenes, keeping everything in motion the way he likes it and trying to maneuver his chess pieces into position so he can take what he wants in the end. When he doesn't have the means or the skill to do something, he finds someone that does – whether it's a talent for espionage like Ada Wong, or the willingness to do anything for a goal like Jack Krauser, or sheer fiscal power and access to advanced medical technology like Excella Gionne. He's incredibly calculating, and he's good at knowing how to get people to cooperate, willingly or otherwise; whether it's an offer or blackmail, he'll usually find some way to get something resembling his way in the end.
Bluntly put, Albert Wesker is not a good man; if there's any part of his indoctrination that decided to stick, it's the notion that he needs to use and discard anyone and everyone naive enough to allow him to do so - or who might one day do the same to him. That's the beauty of his plan for the world: the Uroboros virus was to be his unfeeling, unbiased judge against humanity, something perfect and inhuman, because as far as he's concerned, humanity has never done a single good thing for him.
POWERS/ABILITIES:
Normal, Reasonable-Person Skills:
- S.T.A.R.S. Training: Seeing as he was a commanding officer in the Special Tactics And Rescue Service, Wesker has received formal training in various fields of combat; he specializes in hand-to-hand, but he's shown to be exceptionally good with handguns. He's also proficient with a combat knife, and he has general knowledge regarding how to use simple incendiary devices like flashbangs and grenades.
- Martial Arts: While his specific discipline is never stated, Wesker is highly adept at something at least visibly similar to Shaolin kung fu; even before he shot himself up full of zombie viruses he was considered a master in his field, though it certainly wasn't to superhuman levels – just the result of a lot of training and discipline.
- Gymnastics/Acrobatics: Wesker is very agile, and seems to adhere to the logic of "why jump out of the way of something when I can backflip and look awesome instead" because he's kind of a loser like that. A lot of what he does seems self-taught as opposed to formally-learned, and he seems to prefer the sort of moves that involve throwing himself into the air in defiance of gravity and physics as opposed to things that require using his hands for balance or launching purposes. (Think aerials as opposed to handsprings.)
Virus-Based Skills:
- Strength: To an extent where he has no problem picking up missiles with one hand and throwing them across an airplane hangar, lifting a grown man (someone that canonically outweighs him by about twenty pounds) by the neck and holding him in the air one-handed without any visible signs of exertion or effort, killing several people by kicking them so hard their diaphragm ruptures, thrusting his hand clean through a person's body front-to-back, and punching a military-grade missile hard enough to puncture it. If he has something like an adjacent wall or part of the ceiling to brace his legs against, he can also support his weight several feet off the ground using his fingertips for grip and nothing else; the result is weird and spider-like and probably not something you want him doing above you simply because that's creepy as hell.
- Speed/Reflexes: At his full capacity, he's able to dodge bullets at almost point-blank range, regardless of weapon (meaning that he can avoid individual shots from machine guns and the like should he so choose); he can also cover short distances so quickly that human vision can't track him properly and it gives the impression of limited teleportation, though that isn't the case and could presumably be stopped if something sufficient were used to block him or force him to change course.
- Durability: Wesker's body is freakishly durable due to the virus hardening his internal tissues, bone structure and skin, because that is absolutely how science works. Punching him is a bad idea because it's going to hurt you far more than it hurts him and will probably just end up breaking your hand, hitting him with metal pipes just bends the pipes instead of damaging him any. Rockets are often a one- or two-hit kill in Resident Evil for lesser or mid-bosses; a rocket going off in his hands manages to...uh, well, it startles him? And that's about it. ...Yeah. (That isn't to say he's completely invulnerable, though. Fire canonically is shown to hurt him really badly, his eyes are explicitly shown to be as vulnerable as anyone else's, and he can very much be poisoned despite his blood being otherwise made of pure bullshit. Hard enough blows to the head also absolutely fuck him up; he canonically survives severe head trauma by way of blunt force impact at one point, but he's very clearly staggering around dazed after that and is in absolutely no condition to keep fighting, he just keeps trying because he's stubborn to a fault.)
- Healing Factor: On top of surviving all the stupid misadventures listed in the Durability section, Wesker has a healing factor that allows him to patch up the injuries he sustained during them. He completely loses his left eye at one point but he manages to regenerate it eventually; he'll bleed from gunshots but that'll stop eventually. Head trauma affects him for a good long time but he doesn't seem to suffer any long-term consequences from it as long as he can leave the situation and heal up. It isn't perfect by any means and he can absolutely be overwhelmed with serious injuries, but if he's given a chance to distance himself and recover then he will. Relatedly, his healing is the in-canon explanation for why he looks 27 despite being almost 50; his "sister" is the same way and she's also been infected with various things, so it seems that virus-based healing factors halt your aging beyond a certain point.
- Revival: The virus is capable of bringing Wesker back from death, to a point. It isn't a proper resurrection mechanic, given that it won't work if his body has taken too much damage – if he's sustained something like massive poisoning resulting in complete organ failure, flash burns that cause too much tissue death for the body to be salvageable, irreversible nerve damage in a way that proves fatal, or something manages to just straight-up destroy his head somehow, he's going to be gone even at the height of his powers. However, if he's taken a fatal hit but his body is still sustainable, he'll be able to get up eventually and keep going; to word it another way, the virus is capable of resuscitation, not pure resurrection.
Other
- Blood-Based Immunity: Wesker has a unique genetic mutation in his DNA that causes his blood to produce powerful antibodies that render him immune to the negative effects of all illnesses, mutagens, pathogens, or other dangerous biohazardous substances that might be injected into his body. What this means is that he reaps all of the benefits of particular viruses without taking any of the drawbacks – in other words, he gets magical zombie superpowers without mutating horribly into some sort of literal monster, because Resident Evil doesn't understand science. He's capable of passing this particular genetic trait on to any biological children he may happen to have, and it's mentioned that his DNA can theoretically be used as a cure for the zombie plague. (Theoretically. Seeing as that would be franchise-killing, it's doubtful that the series itself is actually going to go there, and as such it's difficult to say whether such a thing would actually work in practice.)
INVENTORY:
- Samurai Edge - a modified Beretta given to him during his time as captain of S.T.A.R.S.
- Combat Knife - a perfectly straightforward blade, received at the same time as the above.
- Alternate outfit - something that doesn't appear to have been stolen off the set of The Matrix, anyway.
- Handgun ammunition (10 rounds)
- Herbs (green} - a small.plant from the Arklay Mountains that allegedly has minor healing properties.
- Herbs (red) - a small.plant from the Arklay Mountains that allegedly has healing properties, but is pretty useless on its own.
MOONBLESSING: Iris.
▶ SAMPLES
link #1
link #2